Alexander of Caledon

I'm Mitch, a game designer and student from Scotland. Howdy!

Most of my stuff will be about videogames and the games industry, but there's plenty other stuff over on my Tags page.

bongsniffer:

all these dogs are like “this is the craziest dog ive ever seen. this dog is wild. what the hell”

fao garrymac

(via astockdoveisacompactpigeon)

astockdoveisacompactpigeon:

alexander-of-caledon:

Spoiler warnings for:

  • major themes in the game
  • major character developments

In a way in keeping with the game’s nod to quantum mechanics, I’d like to propose the following principle that riffs off of the holographic universe principle:

Booker’s Law: Everything you could ever want to know about Bioshock: Infinite can be found or inferred in the way Booker DeWitt hits elevator buttons.

2lj3s44.gif

It’s a forceful, vigorous maneuver that seems overly-aggressive considering the button itself says, “PUSH”, not “PUNCH”. And the action never changes – about two hours into the game, there’s a moment where, depending on what action you choose, Booker may be stabbed through the hand with a knife. He soon gets the wound covered up with a blue rag, but even then, he carries that blood-soaked dressing all the way through the game – and, despite his injury, he still mashes elevator buttons with his fist with as much machismo as possible. This tiny game element can provide insight into any inquiry you may have about Bioshock: Infinite

— Mitch Alexander

You can read the full article over here!

I love that your website is a wiki and i love reading your writing

Thank you so much!! u r very kind x

teamgirlcomic:

Short film about independent comics in Glasgow, featuring TGC’s MJ Wallace talking about our collective and her own work too.

Indie comics peeps in Glasgow!!!

Spoiler warnings for:

  • major themes in the game
  • major character developments

In a way in keeping with the game’s nod to quantum mechanics, I’d like to propose the following principle that riffs off of the holographic universe principle:

Booker’s Law: Everything you could ever want to know about Bioshock: Infinite can be found or inferred in the way Booker DeWitt hits elevator buttons.

2lj3s44.gif

It’s a forceful, vigorous maneuver that seems overly-aggressive considering the button itself says, “PUSH”, not “PUNCH”. And the action never changes – about two hours into the game, there’s a moment where, depending on what action you choose, Booker may be stabbed through the hand with a knife. He soon gets the wound covered up with a blue rag, but even then, he carries that blood-soaked dressing all the way through the game – and, despite his injury, he still mashes elevator buttons with his fist with as much machismo as possible. This tiny game element can provide insight into any inquiry you may have about Bioshock: Infinite

— Mitch Alexander

You can read the full article over here!

— Jared Rosen @ IndieStatik.

Fucking hell. I’d heard about this show being made from Zoe Quinn talking about it, and it sounded like it might actually be pretty good (mostly because Zoe Quinn is in it - although the idea of a reality-tv show game jam sounds kinda dweeby for all the same reasons Indie Game: The Movie can be described as such, the fact that it included such a cool person (who is also a queer woman, in an industry that doesn’t greatly support queerness or women) made me want to give it a free pass.

Turns out it was a nightmare for everyone involved. Honestly, any invocation of Mountain Dew in a game context (or any context really) sets alarm-bells ringing for me, especially in light of what has since been given the tacky name “Doritogate”, and you have to wonder where the light at the end of the tunnel is for games developers who don’t want to drink the Dew to make a positive impact.

Maddy Myers’ summaries of panels & talks at GDC 2014 is well-worth reading if you’re into videogames & games crit, not only because she sums up what a lot of the panels were discussing, but also because she mentions how the audience reacts to these panels.

astockdoveisacompactpigeon:

alexander-of-caledon:

garrymac was doing tax stuff so I took his artist’s mannikin and a chamois and suddenly, fashion

Shantay, you stay

dollar store couture <3

literally my favourite bit of the whole thing is the clutch bag made out of a kleenex, which i got when I was roking around Garry’s desk for stuff to use for accessories and he was like STOP FANNYING ABOUT I’LL BE TWO MINUTES and he gave me a box of kleenex, some blu tak and some bin liners to keep me occupied

(via ahmcomingtaegetyehen)

garrymac was doing tax stuff so I took his artist’s mannikin and a chamois and suddenly, fashion

A massive thank you to everyone who has already completed my university game playtest + questionnaire! The experiment is still open for anyone who’s yet to have a go: you can find out more information below! 

If you know folk who you think wouldn’t mind taking part, please reblog/share to get the word out!

I have finally finished my game for uni! It’s v. short (~10 mins), and v. basic (its an experimental project), but I would massively appreciate it if anyone/everyone/whosoever could play it - especially if you’ve an interest in roleplaying games - and complete the short questionnaire at the very end! The game will open in your browser, and there should be a link to the questionnaire provided at the end. Thank you all tonnes!

https://dl.dropboxusercontent.com/u/19870292/playuni/game.html

(Also, if there are any massive/game breaking/weirdness-inducing bugs or if you have any other problems/questions/comments, please let me know asap so my degree doesn’t go up in flames lmao).

(Also also, there’s no triggering material, the entire game is text-based, it’s high contrast and it only uses hypertext/mouseclicks, so it should be v. accessible, but if you need any concessions to be made to be able to play it, let me know!)

gamedevnetwork:

That sounds menacing but I promise it’s not.
Basically, I don’t want this network to just be a page listing game developers. I want it to be more useful than that. I want it to actively continue to help developers in new ways. I want this network to also encourage communication and connection within the Tumblr gamedev community.
So without further ado…some of the ideas I’ve been throwing around in my head!
A Playtesters Page
In summary: A list of people who would be willing to playtest a game if a developer pops into their ask box and asks. This is helpful for people who need playtesters but don’t know where to look - this page will be the perfect resource for such a predicament. 
Profiles
The main network page is a cool, quick reference linking to dev blogs but it doesn’t really let you get to know the dev or what they do. Profile pages is the solution to that! It’ll be a brief little “about me” for anyone who cares to be added to it. And, of course, the profile link will be added in their little link square on the main page.
Interviews
Speaks for itself, really. 
Hosting Tinychats
This is more of a fun, social thing than a helpful resource. Sometimes reaching out to another developer one on one is intimidating and you feel like you’re being annoying - all of that. So these will be like internet cocktail parties for game developers. I’m not sure how these are going to work or when one will be but it’s just an idea I’ve been mulling over~
Directory of Stable Games
It’ll be like a kind of portal of stable games that are ready to play. Free or premium - all are welcome and will be added!
Now, again: These are just ideas! Nothing is in the works as of yet but this is what I’ve been throwing around and figuring out how to make work.
Just a head’s up and all that~

!!! All of these are brilliant ideas, especially the playtester resource - it can be difficult finding folk to do playtests, and that seems like a brilliant way to counter that. And it means there&#8217;s another interaction/conversation between developers &amp; potential players on Tumblr!

gamedevnetwork:

That sounds menacing but I promise it’s not.

Basically, I don’t want this network to just be a page listing game developers. I want it to be more useful than that. I want it to actively continue to help developers in new ways. I want this network to also encourage communication and connection within the Tumblr gamedev community.

So without further ado…some of the ideas I’ve been throwing around in my head!

A Playtesters Page

In summary: A list of people who would be willing to playtest a game if a developer pops into their ask box and asks. This is helpful for people who need playtesters but don’t know where to look - this page will be the perfect resource for such a predicament. 

Profiles

The main network page is a cool, quick reference linking to dev blogs but it doesn’t really let you get to know the dev or what they do. Profile pages is the solution to that! It’ll be a brief little “about me” for anyone who cares to be added to it. And, of course, the profile link will be added in their little link square on the main page.

Interviews

Speaks for itself, really. 

Hosting Tinychats

This is more of a fun, social thing than a helpful resource. Sometimes reaching out to another developer one on one is intimidating and you feel like you’re being annoying - all of that. So these will be like internet cocktail parties for game developers. I’m not sure how these are going to work or when one will be but it’s just an idea I’ve been mulling over~

Directory of Stable Games

It’ll be like a kind of portal of stable games that are ready to play. Free or premium - all are welcome and will be added!

Now, again: These are just ideas! Nothing is in the works as of yet but this is what I’ve been throwing around and figuring out how to make work.

Just a head’s up and all that~

!!! All of these are brilliant ideas, especially the playtester resource - it can be difficult finding folk to do playtests, and that seems like a brilliant way to counter that. And it means there’s another interaction/conversation between developers & potential players on Tumblr!

bombulum:

What does English sound like to foreign ears?

We’ve all heard examples of fake Chinese or German from speakers who lack familiarity with either language. While typically cringe-worthy, these examples do raise interesting questions regarding our own language. What does English sound like to non-English speakers? After more than 40 years, Adriano Celentano’s “Prisencolinensinainciusol” remains one of the most illuminating examples. 

The entire song is nonsense verse, neither English nor Italian, but the sounds are meant to resemble English. Linguist Mark Liberman wrote an interesting post about this sort of thing over at Language Log discussing yaourter, the French word for an attempt to speak or sing in a foreign language that one doesn’t know all that well. This often involves trying to sing a foreign song with nonsense or random words filling in the blanks. Liberman shares this wonderful quote from a random Internet user:

Just for the story, in France, when we don’t speak English and we want to imitate the sound, we call it “yaourter”(to yoghourt), the imitation sounds like a very nasal language, kind of like a baby crying. It mostly imitates the “cowboy” accent.

fun fact: i literally say prisencolinensinaincuisol in that announcer’s voice at least once every day. its just so good.

also: the teacher dude looks like an 80s s0num

(via maxbroforce)

Check oot my bf garrymac​ talking about his work in comics, his writing process, and his current project, the massive and consciousness-popping sci-fi/superhero comic GONZO COSMIC!

inclusivegaming:

Queer Mechanic is a regular feature on GayGamer by Mitch Alexander. Each month it showcases a new game mechanic that could be used in games that include or focus on queer identity or culture.

"Queer Mechanic is a thought experiment, to see both what we could add to games, and to recognize what’s been missing from them; it’s a challenge, both to readers, to come up with novel, interesting and effective ways to use them, and to developers, to include them in games; and it’s a discussion for a more inclusive, more varied, and more innovative future for the games industry."

So far these features have focused on allowing customization of a character’s gender and sexuality, having different body types available for players (based on the different gay sub cultures), introducing game mechanics related to the experience of “coming out” , having fluid gender representations, transgender characters and supporting a transition mechanics and subverting the “male gaze” and gender representations.

inclusivegaming:

Queer Mechanic is a regular feature on GayGamer by Mitch Alexander. Each month it showcases a new game mechanic that could be used in games that include or focus on queer identity or culture.

"Queer Mechanic is a thought experiment, to see both what we could add to games, and to recognize what’s been missing from them; it’s a challenge, both to readers, to come up with novel, interesting and effective ways to use them, and to developers, to include them in games; and it’s a discussion for a more inclusive, more varied, and more innovative future for the games industry."

So far these features have focused on allowing customization of a character’s gender and sexuality, having different body types available for players (based on the different gay sub cultures), introducing game mechanics related to the experience of “coming out” , having fluid gender representations, transgender characters and supporting a transition mechanics and subverting the “male gaze” and gender representations.

astockdoveisacompactpigeon:

Goth girl n a doberman

I have finally finished my game for uni! It’s v. short (~10 mins), and v. basic (its an experimental project), but I would massively appreciate it if anyone/everyone/whosoever could play it - especially if you’ve an interest in roleplaying games - and complete the short questionnaire at the very end! The game will open in your browser, and there should be a link to the questionnaire provided at the end. Thank you all tonnes!

https://dl.dropboxusercontent.com/u/19870292/playuni/game.html

(Also, if there are any massive/game breaking/weirdness-inducing bugs or if you have any other problems/questions/comments, please let me know asap so my degree doesn’t go up in flames lmao).

(Also also, there’s no triggering material, the entire game is text-based, it’s high contrast and it only uses hypertext/mouseclicks, so it should be v. accessible, but if you need any concessions to be made to be able to play it, let me know!)