Just because I haven’t actually talked about what I’m up to recently:
this has been ur mitch psa. thank you for shopping with mitch. <3
the slang men have made up to talk about sex and masturbation is truly bizarre sometimes
like who the fuck thought it was sexy to call it “busting a nut”
its properly harrowing when you realise how much of our (men’s) language for sex is based around physical violence & coercive domination, not even in a ~sexy dom w/ consent~ kinda way, even when we’re describing ourselves/our own roles in sex
its like we don’t even want to be thought of as sexy/sexual, we just want to have won at some contest of physical prowess, or at least “tore up”, “mashed” or “wrecked” the other person enough. like wtf, sex isn’t tekken, if anything it’s closer to a sensual massage for fucks sake
i’ve seen a similar post b4 but Like. ppl who say things like kim k is only famous for her sex tape!!! act as if anyone who makes a sex tape can become kim kardashian/an Empire lol okay pal lmk when ur two star pornhub cellphone video of u giving ur gf unsatisfying dome gets u and ur whole family almost ten yrs of worldwide superstardom
In LIM, I just got bullied by the other boxes so much that I was actually pushed out of the maze and spent the rest of the game walking around the outside, until i found another colorful box on the other side of the wall
which is a pretty apt metaphor for queerness if ever I saw one
48 Hours : Queers and Allies : Making games together
Creating media to spark unique conversations
What is it?
A game jam is a 48 hour event in which people develop games based on a certain unique theme. In this case, we’re developing games on queer experiences, however you define it.
When is it?
Feb 28 - 7:00pm to Mar 2 - 7:00pm (CST)
We will announce the jam’s theme and submission instructions on Feb/28 at 7:00pm (CST)
How can I participate?
No matter what your skills are, you can make a game! Software like Twine and Game Maker allow people to become game developers regardless of programming knowledge and experience, helping to empower a new generation of developers. You can learn Twine, for example, in 10 minutes or less. Whether you want to develop a full-out game or just want to tell a story, anybody can get involved!
What can I develop?
We’re not strict on what defines a game here. You help add to that conversation! Whether you want to make a digital game, a board game, a street game, or something completely new, anything is accepted!
I want to do something now!
You can already get involved! We need a theme for our jam, so feel free to add in a theme using this form. Should we focus on identities, coming out stories, or have rainbows as our theme? Help us decide!
You can also sign up to participate here! Just leave a name and where you’re from.
Be sure to follow this blog for additional updates on resources to get you started! Connect with us on Twitter and Tumblr with #queerjam2014
Send your questions to firstname.lastname@example.org!
Myths – in either religious or urban flavours - tend to conform to a particular structure. If the myth requires the person to undertake any “ritual actions”, these actions will often either be particularly difficult to perform (“It only works on a night where there’s a second full moon in the same month….”), or it will be next to impossible to verify it the actions were even performed correctly (“If you draw the symbols even slightly wrong, it won’t work at all…”)
Mitch Alexander wrote a really good article on the subject of Easter eggs within video games - deliberate or otherwise - that often caused mass rumour or speculation to spring up in their wake. Over the last few days I’ve posted a few discussions he links, but doesn’t go into. Mainly cause they were interesting to me.
The whole topic of video game apocrypha, mythology, and urban legend is extremely interesting. Both from the standpoint of an outsider and as someone who experienced a bit of it themselves.
I remember a game, possibly Mega Man Legend 2, and there was a town where this one small section was partially submerged. Looked as though things had fallen into a sinkhole. There was a shack sticking up out of it with the water just high enough that you couldn’t descend the steps and open the door. For ages, this house you couldn’t enter drove me nuts because I kept thinking there must be some way to drain it and go inside.
Insofar as I know, no such thing was ever discovered, but it was one of several situations I found myself in with video games over the years. Another, more well known, example would be little energy pyramid you access in 1000 AD Guardia in Chrono Trigger. You can clearly see it in 600 AD but can’t reach it, and it’s present in 12000 BC, as well. I kept wondering if there was some way to get to it in a second time period to get the other treasure or a duplicate of the one I’d already gotten.
Honestly, if SquareGo didn’t have word-count policies, I’d’ve been going on about this stuff for a good few thousand words at least. I love the idea of secrets that developers have hidden away inside things, and players being able to uncover them years later.
When I was a kid, I used to get N64 magazine pretty regularly; a couple of years after the release of Banjo-Kazooie, I opened the magazine up to the cheats page, and found a breaking special on how two guys had apparently worked out a bunch of in-game cheat codes to let the player grab a bunch of secret objects in the game that ardent fans had found but couldn’t quite get to. The feeling I had reading that was properly like a revelation - but obviously, since I was like 12, it was a revelation about something massively nerdy.
I’d really like to make games that go some way to giving people that kind of sensation.
The Loch was created by Mitch Alexander, originally for a fishing-based game jam back in 2013. Afterwards, he continued to work on it for a few months, attempting to flesh out his vision further with some new characters, events, and such. More can be read on his blog post or check out the developer diary he kept. In fact, he added so much to the game that RPG Maker VX Lite's limitations kicked in and prevented him from doing more with it.
Thank you so so much for the review! Knowing someone’s played - and enjoyed - one of my games is an amazing feeling. :)
In all honesty, everything you’ve mentioned is spot-on - I can totally get how frustrating it can be when a game doesn’t provide in-game feedback with regards to if what you’re doing is possible, plausible, or what-have-you (e.g., the stuff with the Galasay Monument), and a lot of that is quite rightly down to things not making it into the game for various reasons. Workarounds were also a massive issue as well, hence things like the frustrating method of using the fishing line - I puzzled for ages trying to think up a simple one-button-press method of making it work, to no avail - most of my solutions ended up causing problems elsewhere. But hey, it’s a learning experience, and all that.
And speaking of experience - the experience and levelling system in The Loch is pretty broken, I think; I didn’t pay it much heed because it was easy enough to get through the game so long as you went home regularly (again, an intentional decision so people would eventually end up coming back to the Loch on different weekdays/during different weather). I’d recently finished playing thecatamites’ Space Funeral, which has an equally messed-up levelling/battle system but which didn’t detract from the game at all, which explains (if not excuses) how muddled it was in The Loch.
One thing that I probably didn’t get across well - one of the other playable characters, Blair, is a genderqueer woman, because I figured there aren’t enough genderqueer playable characters in games (that I knew of, anyway). As far as I know, though, there’s only one or two mentions of female pronouns being applied to her (one’s by Chloe, I think, on days when Blair appears in Galasay), so it’s easily missed.
I’d definitely be up for making a Special Edition - in fact, one of my friends gifted me a copy of RPG Maker VX after playing the game, so it’s a possibility! Were a Special Edition to be made, I’d definitely end up including a lot of the things that didn’t make it into the final cut, like
So, maybe we’ll see more of Loch Saor in the future.
Thank you again for playing the game and the expansive review; it means so much to have someone spend time on something I’ve made! :D